# PushCreateAssetObjectEvent(ref CreateAssetObjectEventArgs)

> Adds an CreateAssetObjectEventArgs to the end of the stream.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

## PushCreateAssetObjectEvent(CreateAssetObjectEventArgs)

```csharp
public void PushCreateAssetObjectEvent(ref CreateAssetObjectEventArgs data)
```

### Parameters

**** (\[CreateAssetObjectEventArgs]\(/engine/6000.5/script-reference/unityeditor/createassetobjecteventargs)): The event data to add to the stream.
