# Tick()

> Ticks the EventService. This processes all incoming and outgoing messages. By default, the EventService is ticked on each EditorApplication.update.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.MPE](/engine/6000.5/script-reference/unityeditor/mpe.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static void Tick()
```
