# Close()

> Closes the EventService, terminates connections to the ChannelService, and ensures that no more handlers are processed.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.MPE](/engine/6000.5/script-reference/unityeditor/mpe.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static void Close()
```
