# StandardJson

> Use normal JSON to send a message using the [[EventService]. The receiving handler gets JSON objects (Dictionary<String,>, List\<object\>, primitive types) as arguments of his ChannelHandler.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.MPE](/engine/6000.5/script-reference/unityeditor/mpe.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
StandardJson = 0
```
