# Tick()

> Ticks the ChannelClient. When you call this method, it checks whether any incoming messages from the server need to be processed, and whether any outgoing messages need to be sent to the server.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.MPE](/engine/6000.5/script-reference/unityeditor/mpe.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public void Tick()
```

### Remarks

Call this method from the main thread. Call it only if auto-tick is set to false. If a ChannelClient is set to [IsAutoTick](/engine/6000.5/script-reference/unityeditor/mpe/channelclient/isautotick.md), Unity ticks it automatically in [EditorApplication.update](/engine/6000.5/script-reference/unityeditor/editorapplication/update.md).
