# Stop()

> Stops a specific ChannelClient from listening for new messages. This is different than ChannelClient.Close because you can restart the channel client using ChannelClient.Start.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.MPE](/engine/6000.5/script-reference/unityeditor/mpe.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public void Stop()
```
