# External

> Extract the materials and textures from the model.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

> **Warning:**
>
> **Deprecated.** External Material Location is no longer supported.

```csharp
[InspectorName("(OBSOLETE) Use External Materials (Legacy)")]
[Tooltip("Use external materials if found in the project.")]
External = 0
```

### Remarks

Unity extracts the materials to the Materials folder, at the same level as the model file. Unity also extracts the embedded textures to the folder named \\\<modelName\\>.fbm.

For example, if the model is Assets/Model/MyModel.fbx, then its materials are extracted to Assets/Model/Materials, and the embedded textures are extracted to Assets/Model/MyModel.fbm.

Note: if the Materials folder already contains a material with the same name as a material being extracted, Unity does not replace the existing material.
