# UInt32

> Use 32 bit index buffer.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
[InspectorName("32 bits")]
UInt32 = 2
```

### Remarks

Additional Resources: [ModelImporter.indexFormat](/engine/6000.5/script-reference/unityeditor/modelimporter/indexformat.md), [Mesh.indexFormat](/engine/6000.5/script-reference/unityengine/mesh/indexformat.md).
