# InOriginalRoots

> Generate animations in the root objects of the animation package.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
InOriginalRoots = 1
```

### Remarks

Additional Resources: [ModelImporter.generateAnimations](/engine/6000.5/script-reference/unityeditor/modelimporter/generateanimations.md).
