# keepOriginalOrientation

> If true, uses the root rotation from the source animation without modification. If false, Unity derives and applies root rotation based on the clip's import settings.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool keepOriginalOrientation { get; set; }
```
