# meshCompression

> Mesh compression setting.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public ModelImporterMeshCompression meshCompression { get; set; }
```

### Remarks

Compressing meshes saves space in the built game, but more compression introduces more artifacts in vertex data.

Additional Resources: [ModelImporterMeshCompression](/engine/6000.5/script-reference/unityeditor/modelimportermeshcompression.md).
