# MemorySection

> A dump of a piece of memory from the player that's being profiled.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEditor.MemoryProfiler](/engine/6000.5/script-reference/unityeditor/memoryprofiler.md)
* **Assembly:** UnityEditor.CoreModule

> **Warning:**
>
> **Deprecated.** This API is outdated and will be removed. Please check out the Memory Profiler Package ([https://docs.unity3d.com/Packages/com.unity.memoryprofiler@latest/](https://docs.unity3d.com/Packages/com.unity.memoryprofiler@latest/))

```csharp
public struct MemorySection
```

## Properties

| Property                                                                                                 | Description                                |
| -------------------------------------------------------------------------------------------------------- | ------------------------------------------ |
| [bytes](/engine/6000.5/script-reference/unityeditor/memoryprofiler/memorysection/bytes.md)               | The actual bytes of the memory dump.       |
| [startAddress](/engine/6000.5/script-reference/unityeditor/memoryprofiler/memorysection/startaddress.md) | The start address of this piece of memory. |
