# Gamma

> Signifies that values of this property are in gamma space and should not be gamma corrected.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

> **Warning:**
>
> **Deprecated.** Use UnityEngine.Rendering.ShaderPropertyFlags instead.
>
> **Upgrade to** [ShaderPropertyFlags](/engine/6000.5/script-reference/unityengine/rendering/shaderpropertyflags.md)

```csharp
Gamma = 32
```

### Remarks

When this flag is set, colors passed into the shader will not be linearized. For more information see [https://docs.unity3d.com/Manual/LinearLighting.html](https://docs.unity3d.com/Manual/LinearLighting.html):
