# RenderQueueField

> Display UI for editing material's render queue setting.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

## RenderQueueField()

Display UI for editing material's render queue setting.

```csharp
public void RenderQueueField()
```

### Remarks

The Render Queue UI allows you to set [Material.renderQueue](/engine/6000.5/script-reference/unityengine/material/renderqueue.md) to one of the common values (e.g. Geometry or Transparent), as well as allowing you to specify a custom render queue value.

Additional Resources: [Material.renderQueue](/engine/6000.5/script-reference/unityengine/material/renderqueue.md), [Shader.renderQueue](/engine/6000.5/script-reference/unityengine/shader/renderqueue.md), [RenderQueue](/engine/6000.5/script-reference/unityengine/rendering/renderqueue.md) enum.

## RenderQueueField(Rect)

Display UI for editing material's render queue setting.

```csharp
public void RenderQueueField(Rect r)
```

### Parameters

**** (\[Rect]\(/engine/6000.5/script-reference/unityengine/rect)):&#x20;

### Remarks

The Render Queue UI allows you to set [Material.renderQueue](/engine/6000.5/script-reference/unityengine/material/renderqueue.md) to one of the common values (e.g. Geometry or Transparent), as well as allowing you to specify a custom render queue value.

Additional Resources: [Material.renderQueue](/engine/6000.5/script-reference/unityengine/material/renderqueue.md), [Shader.renderQueue](/engine/6000.5/script-reference/unityengine/shader/renderqueue.md), [RenderQueue](/engine/6000.5/script-reference/unityengine/rendering/renderqueue.md) enum.
