# LocalizationGroup

> Set the current localization group.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEditor.Localization.Editor](/engine/6000.5/script-reference/unityeditor/localization/editor.md)
* **Assembly:** UnityEditor.CoreModule

## LocalizationGroup()

Set the current localization group.

> **Warning:**
>
> **Removed.** LocalizationGroup has been deprecated. Please use UnityEditor.LocalizationGroup instead

```csharp
public LocalizationGroup()
```

### Remarks

This can be nested.

## LocalizationGroup(Behaviour)

Set the current localization group.

> **Warning:**
>
> **Removed.** LocalizationGroup has been deprecated. Please use UnityEditor.LocalizationGroup instead

```csharp
public LocalizationGroup(Behaviour behaviour)
```

### Parameters

**** (\[Behaviour]\(/engine/6000.5/script-reference/unityengine/behaviour)): Use the assembly the behaviour belongs to.

### Remarks

This can be nested.

## LocalizationGroup(Type)

Set the current localization group.

> **Warning:**
>
> **Removed.** LocalizationGroup has been deprecated. Please use UnityEditor.LocalizationGroup instead

```csharp
public LocalizationGroup(Type type)
```

### Parameters

**** (\[Type]\(https\://learn.microsoft.com/dotnet/api/system.type)): Use the assembly the type belongs to.

### Remarks

This can be nested.

## LocalizationGroup(Object)

Set the current localization group.

> **Warning:**
>
> **Removed.** LocalizationGroup has been deprecated. Please use UnityEditor.LocalizationGroup instead

```csharp
public LocalizationGroup(object obj)
```

### Parameters

**** (\[Object]\(https\://learn.microsoft.com/dotnet/api/system.object)): Use the assembly the obj belongs to.

### Remarks

This can be nested.
