# renderingLayerMask

> Exposed SerializedProperty for the inspected Light.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public SerializedProperty renderingLayerMask { get; }
```

### Remarks

Additional Resources: [Light.renderingLayerMask](/engine/6000.5/script-reference/unityengine/light/renderinglayermask.md).
