# SetBuildConfiguration(string)

> Sets the build configuration to be used for running.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.iOS.Xcode](/engine/6000.5/script-reference/unityeditor/ios/xcode.md)
* **Assembly:** UnityEditor.iOS.Extensions.Xcode

```csharp
public void SetBuildConfiguration(string buildConfigName)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Build configuration name.
