# unityPostprocessTargetPhonyBuildPhaseName

> The name of the placeholder build phase, which Unity adds to indicate a place to add post-processing actions.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.iOS.Xcode](/engine/6000.5/script-reference/unityeditor/ios/xcode.md)
* **Assembly:** UnityEditor.iOS.Extensions.Xcode

```csharp
public string unityPostprocessTargetPhonyBuildPhaseName { get; }
```

### Remarks

Any build phases added after the placeholder build phase can safely assume that the target is built. For example, Unity adds symbols processing afterwards, which requires Application/Framework to be fully built.
