# RemoveFileFromBuild(string, string)

> Removes the given file from the list of files to build for the given target.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.iOS.Xcode](/engine/6000.5/script-reference/unityeditor/ios/xcode.md)
* **Assembly:** UnityEditor.iOS.Extensions.Xcode

```csharp
public void RemoveFileFromBuild(string targetGuid, string fileGuid)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The GUID of the target, such as the one returned by [PBXProject.TargetGuidByName](/engine/6000.5/script-reference/unityeditor/ios/xcode/pbxproject/targetguidbyname.md).**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The GUID of the file or folder reference.

### Examples

```csharp
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_RemoveFileFromBuild  
{
    [PostProcessBuild]
    public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject)
    {

        // Stop processing if build target is not iOS
        if (buildTarget != BuildTarget.iOS)
            return;

        // Initialize PBXProject
        string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject);
        PBXProject pbxProject = new PBXProject();
        pbxProject.ReadFromFile(projectPath);

        // Get the GUID for the Main target
        string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();

        // Get the file GUID you want to remove
        string filePath = "Path/To/ExampleFile.txt";
        string fileGuid = pbxProject.FindFileGuidByProjectPath(filePath);

        // Remove the file from build. Note that this doesn't remove the file from project
        pbxProject.RemoveFileFromBuild(mainTargetGuid, fileGuid);

        // Apply changes to the pbxproj file
        pbxProject.WriteToFile(projectPath);
    }
}
```
