# GetShellScriptBuildPhaseForTarget

> Returns the GUID of matching copy shell script build phase for the given target.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.iOS.Xcode](/engine/6000.5/script-reference/unityeditor/ios/xcode.md)
* **Assembly:** UnityEditor.iOS.Extensions.Xcode

## GetShellScriptBuildPhaseForTarget(string, string, string, string)

Returns the GUID of matching copy shell script build phase for the given target.

```csharp
public string GetShellScriptBuildPhaseForTarget(string targetGuid, string name, string shellPath, string shellScript)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The GUID of the target, such as the one returned by [PBXProject.TargetGuidByName](/engine/6000.5/script-reference/unityeditor/ios/xcode/pbxproject/targetguidbyname.md).**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The name of the phase.**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The shell path.**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The shell script.

### Returns

| Type                                                           | Description                                                          |
| -------------------------------------------------------------- | -------------------------------------------------------------------- |
| [string](https://learn.microsoft.com/dotnet/api/system.string) | Returns the GUID of the matching phase or null if it does not exist. |

### Remarks

If the target already has a shell script build phase with the same `name`, `shellPath`, and `shellScript` configured for it, the function returns the existing phase. The new phase is placed at the end of the list of build phases configured for the target.

## GetShellScriptBuildPhaseForTarget(string, string, string, string, List\<string>)

Returns the GUID of matching copy shell script build phase for the given target.

```csharp
public string GetShellScriptBuildPhaseForTarget(string targetGuid, string name, string shellPath, string shellScript, List<string> inputPaths)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The GUID of the target, such as one returned by [PBXProject.TargetGuidByName](/engine/6000.5/script-reference/unityeditor/ios/xcode/pbxproject/targetguidbyname.md).**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The name of the phase.**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The shell path.**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The shell script.**** (\[List\<string>]\(https\://learn.microsoft.com/dotnet/api/system.collections.generic.list-1)): The shell script input dependencies.

### Returns

| Type                                                           | Description                                                          |
| -------------------------------------------------------------- | -------------------------------------------------------------------- |
| [string](https://learn.microsoft.com/dotnet/api/system.string) | Returns the GUID of the matching phase or null if it does not exist. |

### Remarks

If the target already has a shell script build phase with the same `name`, `shellPath`, and `shellScript` configured for it, the function returns the existing phase. The new phase is placed at the end of the list of build phases configured for the target.

### Examples

```csharp
using UnityEngine;
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_GetShellScriptBuildPhaseForTarget  
{
    [PostProcessBuild]
    public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject)
    {

        // Stop processing if build target is not iOS
        if (buildTarget != BuildTarget.iOS)
            return;

        // Initialize PBXProject
        string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject);
        PBXProject pbxProject = new PBXProject();
        pbxProject.ReadFromFile(projectPath);

        // Get the target GUID
        string targetGuid = pbxProject.GetUnityMainTargetGuid();

        // Get the "Shell Script" build phase GUID by providing all the relevant information
        string shellScriptBuildPhase = pbxProject.GetShellScriptBuildPhaseForTarget(targetGuid, "exampleScript1", "", "echo exampleCommand1");

        // Log the "Shell Script" build phase GUID for debugging
        Debug.Log("'Shell Script' build phase GUID: " + shellScriptBuildPhase);
    }
}
```
