# ForceUpdate

> User initiated asset import.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
ForceUpdate = 1
```

### Remarks

This should be passed when asset import is caused by the user (e.g. by clicking Reimport). Non-user initiated import happens when the asset modification time changes.

Additional Resources: [AssetDatabase.ImportAsset](/engine/6000.5/script-reference/unityeditor/assetdatabase/importasset.md), [AssetDatabase.Refresh](/engine/6000.5/script-reference/unityeditor/assetdatabase/refresh.md).
