# isRenaming

> This value is true when the::item is currently being renamed.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.IMGUI.Controls](/engine/6000.5/script-reference/unityeditor/imgui/controls.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool isRenaming
```

### Remarks

By default the item's displayName is not rendered when the rename overlay is showing by using an empty string instead of item.displayName.
