# Reload()

> Call this to force the TreeView to reload its data. This in turn causes BuildRoot and BuildRows to be called.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.IMGUI.Controls](/engine/6000.5/script-reference/unityeditor/imgui/controls.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public void Reload()
```

### Remarks

Additional Resources: [TreeView\<TIdentifier>.BuildRoot()](/engine/6000.5/script-reference/unityeditor/imgui/controls/treeview1/buildroot.md).
