# HandleUtility.PlaceObjectDelegate

> This is the method definition for HandleUtility.placeObjectCustomPasses.

## Definition

* **Type:** Delegate
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public delegate bool HandleUtility.PlaceObjectDelegate(Vector2 guiPosition, out Vector3 position, out Vector3 normal)
```
