# GUIPointToWorldRay(Vector2)

> Convert 2D GUI position to a world space ray.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static Ray GUIPointToWorldRay(Vector2 position)
```

### Parameters

**** (\[Vector2]\(/engine/6000.5/script-reference/unityengine/vector2)):&#x20;

### Returns

| Type                                                      | Description |
| --------------------------------------------------------- | ----------- |
| [Ray](/engine/6000.5/script-reference/unityengine/ray.md) |             |

### Remarks

Uses the current camera to calculate the ray.

Additional Resources: [HandleUtility.WorldToGUIPoint](/engine/6000.5/script-reference/unityeditor/handleutility/worldtoguipoint.md), [HandleUtility.RaySnap](/engine/6000.5/script-reference/unityeditor/handleutility/raysnap.md).
