# assetGUID

> The GUID for the asset that the referenced object belongs to.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public GUID assetGUID { get; }
```

### Remarks

The `assetGUID` constitutes the `{a}` element in the string representation of a `GlobalObjectId`, the format of which is:

`GlobalObjectId_V1-{i}-{a}-{l}-{p}`

The GUID is a globally unique identifier that Unity assigns to every newly discovered asset. For more information, refer to [Asset Metadata](/engine/6000.5/manual/assets-and-media/import-assets/asset-metadata.md) in the Manual.

Additional Resources: [AssetDatabase.AssetPathToGUID](/engine/6000.5/script-reference/unityeditor/assetdatabase/assetpathtoguid.md), [AssetDatabase.GUIDToAssetPath](/engine/6000.5/script-reference/unityeditor/assetdatabase/guidtoassetpath.md), [AssetDatabase.TryGetGUIDAndLocalFileIdentifier](/engine/6000.5/script-reference/unityeditor/assetdatabase/trygetguidandlocalfileidentifier.md)
