# SynchronizeReflectionProbes()

> Synchronize the baked data with the actual components and rendering settings.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Experimental.Rendering](/engine/6000.5/script-reference/unityeditor/experimental/rendering.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public virtual void SynchronizeReflectionProbes()
```

### Remarks

This implementation does nothing.

Override this method in your own implementation to synchronize the baked data with the components in your ScriptableBakedReflectionSystem. See [IScriptableBakedReflectionSystem](/engine/6000.5/script-reference/unityeditor/experimental/rendering/iscriptablebakedreflectionsystem.md).
