# sceneObjectsHash

> A hash representing the state of Scene objects.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Experimental.Rendering](/engine/6000.5/script-reference/unityeditor/experimental/rendering.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public Hash128 sceneObjectsHash { get; }
```

### Remarks

This hash represents the state of:

* Transforms of objects flagged as "Reflection Probe Static"

* Light component's values.
