# stateHashes

> The hashes of the current baked state of the ScriptableBakedReflectionSystem.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Experimental.Rendering](/engine/6000.5/script-reference/unityeditor/experimental/rendering.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
Hash128[] stateHashes { get; }
```

### Remarks

This hash is used to check whether the baked data has changed and make sure they aren't deleted from the GI Cache. See [IScriptableBakedReflectionSystem](/engine/6000.5/script-reference/unityeditor/experimental/rendering/iscriptablebakedreflectionsystem.md).
