# allowPrimitiveSplits

> With this option enabled, Unity performs spatial splits. This increases the memory footprint, but the resulting BVH makes the ray tracing stage faster.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Embree](/engine/6000.5/script-reference/unityeditor/embree.md)
* **Assembly:** UnityEditor

```csharp
public bool allowPrimitiveSplits { readonly get; set; }
```
