# wantsLessLayoutEvents

> Specifies whether a layout pass is performed before all user events (for example, EventType.MouseDown or EventType.KeyDown ), or is only performed before repaint events.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool wantsLessLayoutEvents { get; set; }
```

### Remarks

When set to true, a layout pass is only performed before repaint events. When set to false, a layout pass is performed before any user event.
