# CopySerializedIfDifferent(Object, Object)

> Copy all settings of a Unity Object to a second Object if they differ.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static void CopySerializedIfDifferent(Object source, Object dest)
```

### Parameters

**** (\[Object]\(/engine/6000.5/script-reference/unityengine/object)): **** (\[Object]\(/engine/6000.5/script-reference/unityengine/object)):&#x20;
