# windowsDevicePortalAddress

> Specifies the Windows DevicePortal connection address of the device to deploy and launch the UWP app on when using Build and Run.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static string windowsDevicePortalAddress { get; set; }
```

### Remarks

The WDP connection address typically can be found next to the DevicePortal options under the "Developer" settings of the target Windows device. Please refer to the [Microsoft DevicePortal documentation](https://docs.microsoft.com/en-us/windows/uwp/debug-test-perf/device-portal) for more details.
