# waitForPlayerConnection

> Sets the Player to wait for player connection on player start.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static bool waitForPlayerConnection { get; set; }
```

### Remarks

Additional Resources: [PlayerConnection](/engine/6000.5/script-reference/unityengine/networking/playerconnection/playerconnection.md).
