# SetHidden(bool)

> Set the hidden state of a custom editor tool. The Editor doesn't display hidden tools in the Scene view's Tools overlay.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.EditorTools](/engine/6000.5/script-reference/unityeditor/editortools.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public void SetHidden(bool hidden)
```

### Parameters

**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)):&#x20;
