# Vector2IntField

> Make an X & Y integer field for entering a Vector2Int.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

## Vector2IntField(string, Vector2Int, GUILayoutOption\[])

Make an X & Y integer field for entering a [Vector2Int](/engine/6000.5/script-reference/unityengine/vector2int.md).

```csharp
public static Vector2Int Vector2IntField(string label, Vector2Int value, params GUILayoutOption[] options)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Label to display above the field.**** (\[Vector2Int]\(/engine/6000.5/script-reference/unityengine/vector2int)): The value to edit.**** (\[GUILayoutOption\[]]\(/engine/6000.5/script-reference/unityengine/guilayoutoption)): An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the `style`.\
&#x20;Additional Resources: [GUILayout.Width](/engine/6000.5/script-reference/unityengine/guilayout/width.md), [GUILayout.Height](/engine/6000.5/script-reference/unityengine/guilayout/height.md), [GUILayout.MinWidth](/engine/6000.5/script-reference/unityengine/guilayout/minwidth.md), [GUILayout.MaxWidth](/engine/6000.5/script-reference/unityengine/guilayout/maxwidth.md), [GUILayout.MinHeight](/engine/6000.5/script-reference/unityengine/guilayout/minheight.md), [GUILayout.MaxHeight](/engine/6000.5/script-reference/unityengine/guilayout/maxheight.md), [GUILayout.ExpandWidth](/engine/6000.5/script-reference/unityengine/guilayout/expandwidth.md), [GUILayout.ExpandHeight](/engine/6000.5/script-reference/unityengine/guilayout/expandheight.md).

### Returns

| Type                                                                    | Description                    |
| ----------------------------------------------------------------------- | ------------------------------ |
| [Vector2Int](/engine/6000.5/script-reference/unityengine/vector2int.md) | The value entered by the user. |

## Vector2IntField(GUIContent, Vector2Int, GUILayoutOption\[])

Make an X & Y integer field for entering a [Vector2Int](/engine/6000.5/script-reference/unityengine/vector2int.md).

```csharp
public static Vector2Int Vector2IntField(GUIContent label, Vector2Int value, params GUILayoutOption[] options)
```

### Parameters

**** (\[GUIContent]\(/engine/6000.5/script-reference/unityengine/guicontent)): Label to display above the field.**** (\[Vector2Int]\(/engine/6000.5/script-reference/unityengine/vector2int)): The value to edit.**** (\[GUILayoutOption\[]]\(/engine/6000.5/script-reference/unityengine/guilayoutoption)): An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the `style`.\
&#x20;Additional Resources: [GUILayout.Width](/engine/6000.5/script-reference/unityengine/guilayout/width.md), [GUILayout.Height](/engine/6000.5/script-reference/unityengine/guilayout/height.md), [GUILayout.MinWidth](/engine/6000.5/script-reference/unityengine/guilayout/minwidth.md), [GUILayout.MaxWidth](/engine/6000.5/script-reference/unityengine/guilayout/maxwidth.md), [GUILayout.MinHeight](/engine/6000.5/script-reference/unityengine/guilayout/minheight.md), [GUILayout.MaxHeight](/engine/6000.5/script-reference/unityengine/guilayout/maxheight.md), [GUILayout.ExpandWidth](/engine/6000.5/script-reference/unityengine/guilayout/expandwidth.md), [GUILayout.ExpandHeight](/engine/6000.5/script-reference/unityengine/guilayout/expandheight.md).

### Returns

| Type                                                                    | Description                    |
| ----------------------------------------------------------------------- | ------------------------------ |
| [Vector2Int](/engine/6000.5/script-reference/unityengine/vector2int.md) | The value entered by the user. |
