# UnlockReloadAssemblies()

> Must be called after LockReloadAssemblies, to reenable loading of assemblies.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static void UnlockReloadAssemblies()
```

### Remarks

Additional Resources: [EditorApplication.LockReloadAssemblies](/engine/6000.5/script-reference/unityeditor/editorapplication/lockreloadassemblies.md).
