# quitting

> Unity raises this event when the editor application is quitting.

## Definition

* **Type:** Event
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static event Action quitting
```

### Remarks

Add an event handler to this event to receive a notification that the application is quitting.

Note that this will not fire if the Editor is forced to quit or if there is a crash. This event is raised when the quitting process cannot be cancelled.

To prevent the EditorApplication from quitting look at the [EditorApplication.wantsToQuit](/engine/6000.5/script-reference/unityeditor/editorapplication/wantstoquit.md) event.

```csharp
using UnityEngine;
using UnityEditor;

// Ensure class initializer is called whenever scripts recompile
[InitializeOnLoad]
public class EditorQuitExample
{
    static void Quit()
    {
        Debug.Log("Quitting the Editor");
    }

    static EditorQuitExample()
    {
        EditorApplication.quitting += Quit;
    }
}
```

Additional Resources: [EditorApplication.wantsToQuit](/engine/6000.5/script-reference/unityeditor/editorapplication/wantstoquit.md).
