# NewEmptyScene()

> Create a new absolutely empty Scene.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

> **Warning:**
>
> **Deprecated.** Use EditorSceneManager.NewScene (NewSceneSetup.EmptyScene)

```csharp
public static void NewEmptyScene()
```
