# isCompiling

> Is editor currently compiling scripts? (Read Only)

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static bool isCompiling { get; }
```

### Remarks

![FinishCompiling (isCompiling)](/api/media?file=/engine/6000.5/media/images/FinishCompiling.png)

*Editor Window that tells you if Unity is compiling scripts.*

### Examples

```csharp
// Small example that shows when scripts are being compiled.

using UnityEditor;
using UnityEngine;

public class isCompilingExample : EditorWindow
{
    [MenuItem("Examples/Is compiling?")]
    static void Init()
    {
        EditorWindow window = GetWindowWithRect(typeof(isCompilingExample), new Rect(0, 0, 200, 200));
        window.Show();
    }

    void OnGUI()
    {
        EditorGUILayout.LabelField("Compiling:", EditorApplication.isCompiling ? "Yes" : "No");

        this.Repaint();
    }
}
```
