# DeferredSpecular

> Draw specular color of Deferred Shading G-buffer.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
DeferredSpecular = 9
```

### Remarks

This mode is only enabled when Deferred Shading rendering path is used.
