# scene

> The Scene that contains the new asset. This is usually an invalid scene unless the asset is explicitly associated in a scene (e.g. RenderSettings ).

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public Scene scene { get; }
```
