# logBufferSize

> The Performance Reporting service will keep a buffer of up to the last X log messages (Debug.Log, etc) to send along with crash reports. The default is 10 log messages, the max is 50. Set this to 0 to disable capture of logs with your crash reports.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.CrashReporting](/engine/6000.5/script-reference/unityeditor/crashreporting.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static uint logBufferSize { get; set; }
```
