# additionalReferences

> Additional assembly references passed to compilation of the assembly.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Compilation](/engine/6000.5/script-reference/unityeditor/compilation.md)
* **Assembly:** UnityEditor.CoreModule

> **Warning:**
>
> **Deprecated.** This feature is being deprecated and will be removed in the future. Similar functionality can be achieved using the Roslyn compiler

```csharp
public string[] additionalReferences { get; set; }
```

### Remarks

By default the same references that are added to scripts inside the Assets folder are added the assembly build. This property allows to add additional references. References paths are relative to project root and must include full filename with .dll extension.

The default references are in part controlled by [AssemblyBuilder.flags](/engine/6000.5/script-reference/unityeditor/compilation/assemblybuilder/flags.md), [AssemblyBuilder.buildTarget](/engine/6000.5/script-reference/unityeditor/compilation/assemblybuilder/buildtarget.md) and [AssemblyBuilder.buildTargetGroup](/engine/6000.5/script-reference/unityeditor/compilation/assemblybuilder/buildtargetgroup.md).

Additional Resources: [AssemblyBuilder.defaultReferences](/engine/6000.5/script-reference/unityeditor/compilation/assemblybuilder/defaultreferences.md).
