# duplicatingGameObjects

> Event triggered before GameObjects are about to be duplicated.

## Definition

* **Type:** Event
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static event Action<GameObject[]> duplicatingGameObjects
```

### Remarks

Occurs after the selected GameObjects have been optionally filtered through [canDuplicateGameObject](/engine/6000.5/script-reference/unityeditor/clipboardutility/canduplicategameobject.md).
