# StandaloneOSX

> Build a macOS standalone. To specify which architecture to use (Intel, ARM or Universal), refer to OSXStandalone.UserBuildSettings.architecture.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
StandaloneOSX = 2
```

### Remarks

Additional Resources: [BuildPipeline.BuildPlayer](/engine/6000.5/script-reference/unityeditor/buildpipeline/buildplayer.md)
