# GetPlayerConnectionInitiateMode(BuildTarget, BuildOptions)

> Returns the mode currently used by players to initiate a connect to the host.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static PlayerConnectionInitiateMode GetPlayerConnectionInitiateMode(BuildTarget targetPlatform, BuildOptions buildOptions)
```

### Parameters

**** (\[BuildTarget]\(/engine/6000.5/script-reference/unityeditor/buildtarget)): **** (\[BuildOptions]\(/engine/6000.5/script-reference/unityeditor/buildoptions)):&#x20;

### Returns

| Type                                                                                                        | Description |
| ----------------------------------------------------------------------------------------------------------- | ----------- |
| [PlayerConnectionInitiateMode](/engine/6000.5/script-reference/unityeditor/playerconnectioninitiatemode.md) |             |
