# UncompressedAssetBundle

> Don't compress the data when creating the asset bundle.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
UncompressedAssetBundle = 2048
```

### Remarks

This makes it faster to build and load, but since it is much bigger it will take longer to download.
