# ShowBuiltPlayer

> Show the built Player.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
ShowBuiltPlayer = 8
```

### Remarks

Additional Resources: [BuildPipeline.BuildPlayer](/engine/6000.5/script-reference/unityeditor/buildpipeline/buildplayer.md)
