# scenePaths

> The list of scenes in the build referring to the asset, identified by a string containing the scene index in the _scenes list, as well as the scene path.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Reporting](/engine/6000.5/script-reference/unityeditor/build/reporting.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public readonly string[] scenePaths { get; }
```
